Publish a Lovable App to the App Store
Submitting a Lovable app to the App Store is a multi-step process that goes well beyond building the code. You need an Apple Developer account, a valid bundle ID, a signed binary produced in Xcode or EAS Build, App Store Connect metadata, and screenshots at required resolutions. This guide walks every step in order so nothing blocks your submission or triggers a rejection on review.
By Founder Name · Last verified: 2026-06-24
What do I need before I can submit to the App Store?
Four things must be in place before you open Xcode or App Store Connect: an Apple Developer account enrolled in the Developer Program ($99/year), a unique App ID (bundle ID) registered in the Apple Developer portal, a signed binary built from Xcode or EAS Build, and your Lovable app packaged in a Capacitor or Expo container. A web URL cannot be submitted to the App Store — the submission requires a .ipa binary file.
Apple Developer Program enrollment takes 24–48 hours to be approved after payment. Plan for this lead time — you cannot create provisioning profiles or submit to the store until enrollment is approved. Use the time to set up your Capacitor project, configure your Bundle ID, and prepare your App Store metadata.
Your Bundle ID must be globally unique in reverse-domain format (e.g. `com.yourcompany.appname`). It is registered in the Apple Developer portal under Identifiers. Once your app is live on the store, the Bundle ID cannot be changed — pick it carefully and make it specific enough to be unique.
How do I create a signed iOS binary from a Lovable project?
Signing an iOS binary for App Store distribution requires a Distribution Certificate and a Distribution Provisioning Profile, both issued by the Apple Developer portal. Xcode can manage these automatically if you enable 'Automatically manage signing' — the recommended approach for most teams. If you use EAS Build, the signing configuration is handled through the EAS CLI after connecting your Apple Developer account.
- In the Apple Developer portal, create an App ID under Identifiers matching your bundle ID.
- In Xcode → project settings → Signing & Capabilities, enable 'Automatically manage signing' and select your development team.
- Ensure your app version and build number are set in Xcode: version (e.g. 1.0.0) and build number (e.g. 1) must both be set before archiving.
- Select 'Any iOS Device (arm64)' as the destination — not a simulator.
- Go to Product → Archive. Xcode builds and archives the release binary.
- In the Organizer window that opens, select your archive and click 'Distribute App'.
- Choose 'App Store Connect' as the distribution method and follow the upload wizard.
- Wait for the binary to appear in App Store Connect under TestFlight — typically 15–30 minutes after upload.
What App Store Connect metadata do I need to prepare?
App Store Connect requires a substantial set of metadata before you can submit for review. Missing any required field blocks submission. Prepare all metadata before your binary is ready so you can submit immediately once the binary is processed — the review queue starts only after submission, not binary upload.
Required metadata: App Name (30 characters max — distinct from your title), Subtitle (30 characters max, optional), Description (4000 characters max), Keywords (100 characters total, comma-separated), Support URL, Marketing URL (optional), Privacy Policy URL (required), copyright string, and age rating questionnaire.
Screenshots are required at specific resolutions and cannot be skipped. Apple requires screenshots for the 6.7-inch display (iPhone 15 Pro Max size), and strongly recommends 5.5-inch (iPhone 8 Plus) screenshots as a fallback for older devices. Screenshots can be taken from the iOS Simulator (Product → Screenshot in Xcode) or Capacitor on a real device. All screenshots must reflect the actual app — no mockups with content the app does not contain.
| Device Type | Resolution | Required? |
|---|---|---|
| iPhone 6.7" (Pro Max) | 1290 × 2796 px | Required |
| iPhone 6.5" (Plus/Max) | 1242 × 2688 px | Optional (fallback) |
| iPhone 5.5" | 1242 × 2208 px | Optional (older devices) |
| iPad Pro 12.9" (3rd gen+) | 2048 × 2732 px | Required if you support iPad |
| iPad Pro 12.9" (2nd gen) | 2048 × 2732 px | Required if supporting older iPad |
What app-review guidelines must a Lovable app comply with?
Apple's App Store Review Guidelines are the rulebook for every submission. For a Lovable app wrapped in Capacitor or rebuilt in Expo, three guidelines carry the highest rejection risk: Guideline 4.2 (Minimum Functionality), Guideline 5.1.2 (Data Collection), and Guideline 2.5.6 (Apps using WebViews). Understand all three before submitting — a rejection resets your review queue position.
Guideline 4.2 (Minimum Functionality): Your app must offer meaningful functionality beyond a mobile website. A bare Capacitor wrapper with no native features is the most-rejected pattern. Integrate at least one native capability — push notifications, camera access, or offline mode — before submitting. Native APIs signal to reviewers that the app offers genuine value as an installed app.
Guideline 5.1.2 (Data Collection): If your app collects any personal data — including Supabase Auth user records, analytics, or usage telemetry — your Privacy Policy must accurately describe what is collected and how it is used. Apple will ask during submission which data types your app collects. The answers must match your Privacy Policy.
Guideline 2.5.6: Apps that download and execute JavaScript at runtime are prohibited. All JavaScript must be bundled locally in the binary. Verify that your Lovable app does not dynamically load scripts from external CDNs — if it does, inline those scripts or remove them before submitting.
How do I submit to Google Play alongside the App Store?
Google Play submission is generally faster and less strict than the App Store. You need a Google Play developer account ($25 one-time fee), an Android App Bundle (.aab) built from Android Studio or EAS Build, and Play Store metadata including screenshots, description, and a content rating questionnaire. Google Play's review takes 1–7 days for first submissions and is typically 1–3 days for updates.
- Create a Google Play developer account at play.google.com/console.
- Build a signed Android App Bundle (.aab) from Android Studio: Build → Generate Signed Bundle/APK → Android App Bundle.
- Create your keystore file when prompted — store it securely. The keystore is required for every future update to the same app and cannot be recovered if lost.
- In Google Play Console, create a new app and complete the app setup checklist.
- Upload the .aab to the Production release track.
- Complete the content rating questionnaire, privacy policy, data safety form, and store listing (title, description, screenshots).
- Google requires at least two screenshots for the phone form factor. Screenshots for 7-inch and 10-inch tablets are optional but recommended.
- Submit for review.
How do I test the app before submitting?
Apple's TestFlight allows beta distribution to up to 10,000 external testers before your public App Store release. Submitting to TestFlight uses the same binary upload path as App Store submission but has a lighter review process (typically 1 day for TestFlight review vs 1–3 for App Store). Testing on TestFlight before public submission gives you real-device feedback and catches issues the Simulator misses.
- After uploading your binary to App Store Connect, go to TestFlight and enable your build for external testing.
- Add tester email addresses or create a public TestFlight link for broader beta access.
- Request external testing review — Apple requires a brief review of TestFlight builds before external testers can access them.
- Test every major flow on real devices: auth sign-in, core feature usage, push notification receipt, deep link handling, and app re-launch from background.
- Fix any crashes found in TestFlight. Download crash logs from Xcode → Organizer → Crashes or from App Store Connect.
- Once the TestFlight build is stable across real devices, submit the same build (or a new incremented build number) for App Store review.
Frequently asked questions
How long does Apple App Store review take?
Do I need a Privacy Policy to submit to the App Store?
What is a bundle ID and can I change it after submission?
Can I submit a web app to the App Store without any native code?
What happens if my app is rejected by Apple?
How do I set up in-app purchases for a Lovable app on iOS?
Do I need separate developer accounts for the App Store and Google Play?
What screenshots do I actually need for App Store submission?
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